BUG: Attackcansnipe causing "Can't Reach Target" and ....

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gr33nta
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Noob
Posts: 2
Joined: 21 May 2009, 20:40
Noob?: Yes

BUG: Attackcansnipe causing "Can't Reach Target" and ....

#1 Post by gr33nta »

Attackcansnipe causing "Can't reach target" and "Unable to reach target" error messages

My level 20 archer was botting in prt_fild02 (mandragoras specifically), while in mid-bot I got those 2 errors on account of the fact that my bot targeted a mandragora up a hill and was not able to move in to attack it.

I figured out that because Attackcansnipe was on, it was doing that, or Attackcansnipe was not working properly

Heres my config ....

NOTE: I put Attackdistanceauto on because if I were to specify how far away I want to attack if the monster just so happend to be on a cliff and to far away my bot will sit there and try to snipe it for some reason.

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 11
attackDistanceAuto 1
attackMaxDistance 11
attackMaxRouteDistance
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0 (off now because my bot would just get spammed with errors when it tried to hit Mannys on a hill or down one)
attackCheckLOS 0
attackLooters 1
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap prt_fild02
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 1
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 60
sitAuto_hp_upper 100
sitAuto_sp_lower 10
sitAuto_sp_upper 45
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 1
statsAddAuto_list 91 Dex
statsAddAuto_dontUseBonus
statsAdd_over_99

skillsAddAuto 1
skillsAddAuto_list Vulture's Eye

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance

--------------------------------------



I've played around with the controls alot on account of the fact that I want my bot to be able to snipe mannys and pupas on cliffs and down them.

This bug needs a lookin at =)
gr33nta
Noob
Noob
Posts: 2
Joined: 21 May 2009, 20:40
Noob?: Yes

Re: BUG: Attackcansnipe causing "Can't Reach Target" and ....

#2 Post by gr33nta »

Is this forum dead or something?
kali
OpenKore Monk
OpenKore Monk
Posts: 457
Joined: 04 Apr 2008, 10:10

Re: BUG: Attackcansnipe causing "Can't Reach Target" and ....

#3 Post by kali »

AttackCanSnipe option can cause problems for fields that are snipable but are too wide. Try botting in another place that is similar and see if you get the problems.

Patience grasshopper, the world does not revolve around you.
Got your topic trashed by a mod?

Trashing topics is one click, and moving a topic to its proper forum is a lot harder. You expend the least effort in deciding where to post, mods expend the least effort by trashing.

Have a nice day.
User avatar
kLabMouse
Administrator
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Posts: 1301
Joined: 24 Apr 2008, 12:02

Re: BUG: Attackcansnipe causing "Can't Reach Target" and ....

#4 Post by kLabMouse »

Closed as Old.
Might be already resolved.
If same bug will happen, please report.