r6962 | openkore doesn't recognize ALL homunculus

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865255
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Joined: 26 Aug 2008, 18:49
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r6962 | openkore doesn't recognize ALL homunculus

#1 Post by 865255 »

To reproduce:

1. setup a buff bot (aco, priest, champ, etc) that has Blessing and Increase Agi.
2. add this skill block:

Code: Select all

partySkill Blessing {
	lvl 10
	notPartyOnly 1
	target_dist 0-7
	target_whenStatusInactive Blessing
}
partySkill Increase Agi {
	lvl 10
	notPartyOnly 1
	target_dist 0-7
	target_whenStatusInactive Increase AGI
}
The notPartyOnly 1 should mean the bot will even buff non-party members.

3. test with a few chars:
- just spawn/respawn/relog next to the priest and it will bless/agi you
- wait for bless/agi to run out, and it will rebuff you

4. now bring a Alchemist/Creator on screen.
- Rest your homunculus --> bot should buff fine
- Call Homun --> (depending on which homun you have) bot stops buffing


I tested with different homunculus, and I think all evolved homunculus "confuse" the bot (hom_id 6009 - 6016).
Ex: Vanilmirth (6004) does NOT confuse the bot - it still buffs fine,
but High Vanilmirth (6012) DOES confuse the bot - it stops buffing (I think because it thinks the homun is a mob).

I also tried turning the 'notPartyOnly' config OFF.
When it's off (meaning only use skills on party members), the bot buffs fine and doesn't think evolved homunculus are other players.

But I checked ../conf/control/mon_control.txt
and Homunculus 6001-6016 are already listed there (configured to ignore those monsters).

Is there somewhere else that configures which mob IDs are homunculus
(so openkore knows these are not players, and doesn't try to buff them) ?
EternalHarvest
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Re: r6962 | openkore doesn't recognize ALL homunculus

#2 Post by EternalHarvest »

partySkill casts on players, homunculi and mercenaries.

So if you're using notPartyOnly and homunculi are possible target as specified, bot will try to buff them (which is not possible ingame if you're not the homunculus owner).
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kLabMouse
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Re: r6962 | openkore doesn't recognize ALL homunculus

#3 Post by kLabMouse »

Issue Closed.
If, there will be something new implemented in game, to allow buff other players "Slaves".
then this topic will be cloned or reopened.