1. setup a buff bot (aco, priest, champ, etc) that has Blessing and Increase Agi.
2. add this skill block:
Code: Select all
partySkill Blessing {
lvl 10
notPartyOnly 1
target_dist 0-7
target_whenStatusInactive Blessing
}
partySkill Increase Agi {
lvl 10
notPartyOnly 1
target_dist 0-7
target_whenStatusInactive Increase AGI
}
3. test with a few chars:
- just spawn/respawn/relog next to the priest and it will bless/agi you
- wait for bless/agi to run out, and it will rebuff you
4. now bring a Alchemist/Creator on screen.
- Rest your homunculus --> bot should buff fine
- Call Homun --> (depending on which homun you have) bot stops buffing
I tested with different homunculus, and I think all evolved homunculus "confuse" the bot (hom_id 6009 - 6016).
Ex: Vanilmirth (6004) does NOT confuse the bot - it still buffs fine,
but High Vanilmirth (6012) DOES confuse the bot - it stops buffing (I think because it thinks the homun is a mob).
I also tried turning the 'notPartyOnly' config OFF.
When it's off (meaning only use skills on party members), the bot buffs fine and doesn't think evolved homunculus are other players.
But I checked ../conf/control/mon_control.txt
and Homunculus 6001-6016 are already listed there (configured to ignore those monsters).
Is there somewhere else that configures which mob IDs are homunculus
(so openkore knows these are not players, and doesn't try to buff them) ?