possible bug | svn | 2.1 | useSelf_item

This place is for Closed bug reports only. NOT for asking help!

Moderators: Moderators, Developers

Fido
Noob
Noob
Posts: 2
Joined: 23 Feb 2010, 07:32
Noob?: Yes

possible bug | svn | 2.1 | useSelf_item

#1 Post by Fido »

hello :)

I use useSelf_item
for 2 things

# 1 Awakening Potion

which is

Code: Select all

useSelf_item Awakening Potion {
	whenStatusInactive Awakening Potion
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
}

and
#2 meat

Code: Select all

useSelf_item Meat {
	inLockOnly 1
	whileSitting 1
	notInTown 1
	hp < 30%
}

the problem with it is
when I use 2 useSelf_item it use the item 2 times in 1

so, if I remove #2
It's use 1 Awakening Potion
if I reactive it use 2 Awakening Potion

plz test it and fix it :)

thanks ^^
Technology
Super Moderators
Super Moderators
Posts: 801
Joined: 06 May 2008, 12:47
Noob?: No

Re: possible bug | svn | 2.1 | useSelf_item

#2 Post by Technology »

In English please?
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!
User avatar
kLabMouse
Administrator
Administrator
Posts: 1301
Joined: 24 Apr 2008, 12:02

Re: possible bug | svn | 2.1 | useSelf_item

#3 Post by kLabMouse »

Code: Select all

whileSitting 1
Read the manual first.
case closed.