2.0.6.1 | Possible XKore 1 Bug

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happybotter
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2.0.6.1 | Possible XKore 1 Bug

#1 Post by happybotter »

Hi,
I was using openkore on heRO (private server) in xkore 1 (inject) mode. Kore logs into server and gets into the game and moves around a bit and then crashes out with the following message (attached errors.txt). I opened the file and found something interesting.

The string "Monkey Feet :Main: @Squirrel" (which I believe Kore is trying to parse & validate) was sent on the @main channel of the server just after logging in (and just before Kore crashing out). I don't know perl, but I guess the issue has something to do with parsing of the string (chat sent and the sending char not visible on client screen <-- could this be a buggy condition?).

I tried this a few times (and at various times of the day today), interestingly, Kore crashes out *only* after a message is received on the @main channel. I'm trying hard to turn off chat and see what happens.

Here's some more info:

Snippet from servers.txt:

Code: Select all

ip heroserver.bounceme.net
port 6901
master_version 16
version 21
serverType 3
private 1
serverEncoding Western
charBlockSize 108
recvpackets recvpackets-heRO.txt
Filled it up using GRFExtractor and Wireshark.

I've also attached recvpackets-heRO.txt and I had generated it using the *old* packet extractor (i.e. openkore-packet-length-extractor.exe).

Note:
1. In xkore 0 mode, Kore runs just fine, it kills monsters, picks up loot and gathers EXP.
2. In xkore 1 mode, Kore reports and unidentified packet B34A(which somehow doesn't appear in xkore 0 mode, althought I'm using the same servers.txt and recvpackets.txt).

If anyone needs any more info/clarifications I'd be glad to help :D

[Edits] :
Updated Title to match Template
Attached Screenie
Attached recvpackets-heRO.txt
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kali
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Re: 2.0.6.1 | Possible XKore 1 Bug

#2 Post by kali »

Thanks for the report. However, please note that XKore 1 is hardly supported now. You'd do better with either XKore 2 or XKore proxy.
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Motivus
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Re: 2.0.6.1 | Possible XKore 1 Bug

#3 Post by Motivus »

It's most likely due to the server using a packet version unsupported by Kore. When Kore connects clientless it does so with a specific version's login packet and EA responds accordingly. When you login with XKore mode the client handles the login packet.

If XKore 2 / proxy have the same problem then that is what's causing it.
Oh no.
Smilik415
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Re: 2.0.6.1 | Possible XKore 1 Bug

#4 Post by Smilik415 »

Anything more on this, recently tried it and got a Unknown packet - C201 error
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kLabMouse
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Re: 2.0.6.1 | Possible XKore 1 Bug

#5 Post by kLabMouse »

Up.

Isa Fixed?
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kLabMouse
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Re: 2.0.6.1 | Possible XKore 1 Bug

#6 Post by kLabMouse »

Old.
Moved to Closed Reports.