Humanizing techniques?

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ayumiii
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Posts: 3
Joined: 09 Apr 2014, 02:19
Noob?: Yes

Humanizing techniques?

#1 Post by ayumiii »

Hello all! I return again with another question! (yaay!)

And, before I get flames please believe me when I say I did look in the wiki and cannot find anything on the subject :(. The wiki helps me out with so much please believe me when I say, but I just have a quick question.

Do you guys have any techniques for making your slave bot follow your master in a more humanistic fashion? Like not 2-4 cells behind the master?
Its a little embarrasing walking through town with my slave.. and believe me I try to avoid that as much as possible, but sometimes its not avoidable since all of the viable leveling methods are heavy populated. (playing on fRO)
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kLabMouse
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Posts: 1301
Joined: 24 Apr 2008, 12:02

Re: Humanizing techniques?

#2 Post by kLabMouse »

Long time ago, I made a patch that called "Drunked Walk".
It was randomizing distance and walk vector. But the problem was that if you gave too much alcohol to your Bot slave, it could run to different direction from you. :lol:
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4epT
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Posts: 627
Joined: 30 Apr 2008, 14:17
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Discord: ya4ept#8494
Location: Moskow (Russia)

Re: Humanizing techniques?

#3 Post by 4epT »

Here is the link to Russian forum
All my posts are made by machine translator!
¤ Manual ¤ Anti BotKiller ¤ Packet Extractor v3 ¤
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